RU_SERVER_STOK
Offline 57.131.43.246:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 383/ 450
- 189/ 200
- 589/ 600
- 302/ 325
- 316/ 325
- 401/ 450
Quick answers
Tags and listings
Where does RU_SERVER_STOK appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RU_SERVER_STOK: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on RU_SERVER_STOK?
RU_SERVER_STOK's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1000 (Max players): There are 1,000 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod). At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find RU_SERVER_STOK?
There is no published region for RU_SERVER_STOK. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 57.131.43.246:28015.
How reliable is RU_SERVER_STOK?
RU_SERVER_STOK is down at the moment; it was last up 7 days 12 hours ago. In the last full 7 days, 1 of 168 hours were online, 1% uptime. 9 October 2026 is when Rust Going Deep first saw it.
What Rust version is RU_SERVER_STOK on?
Rust network protocol 2634 and build 167398 is what RU_SERVER_STOK runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does RU_SERVER_STOK wipe?
The wipes recorded for RU_SERVER_STOK are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 8 days 2 hours ago.
Map and rules
What settings and rules have been applied to RU_SERVER_STOK?
The name of RU_SERVER_STOK contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on RU_SERVER_STOK?
The map on RU_SERVER_STOK is procedural, made by the game.
Player stats
How many players are on RU_SERVER_STOK?
The last sighting of RU_SERVER_STOK was 7 days 12 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.
Where does RU_SERVER_STOK sit in the rankings?
For player hours in the last seven days, RU_SERVER_STOK ranks #15,177, within the top 69% of ranked servers.
Getting in
How do you get into RU_SERVER_STOK?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 57.131.43.246:28015.