work_test Server
Offline 60.116.236.90:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 130/ 200
- 141/ 200
- 212/ 250
- 135/ 175
- 181/ 300
Quick answers
Tags and listings
Where does work_test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include work_test Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on work_test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe — that is the tag list work_test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of work_test Server?
There is no published region for work_test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 60.116.236.90:28015.
What's the uptime like for work_test Server?
The server work_test Server is not reachable at the moment; the last sighting was 12 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 5 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for work_test Server?
The version on work_test Server is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does work_test Server wipe?
An estimate from the force wipe gives work_test Server's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 12 days 19 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
Map and rules
Which rules and settings is work_test Server running?
The name of work_test Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on work_test Server?
A procedural map, generated by the game, is in play on work_test Server.
Player stats
Is work_test Server busy?
The last sighting of work_test Server was 12 days 18 hours ago; it is offline right now.
What's work_test Server's rank among Rust servers?
Over the last seven days, work_test Server is #13,797 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join work_test Server?
To join, open Rust, hit F1, and enter client.connect 60.116.236.90:28015. Or click Launch Rust on this page to open the game through Steam and connect.