地图生成
Offline EA 60.4.9.81:27015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Sunday 25 October, 02:38 UTC, in 6d 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 35/ 100
- 29/ 200
- 4/ 200
- 4/ 200
- 161/ 200
- 187/ 600
Quick answers
Tags and listings
Where does 地图生成 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry 地图生成 are: Modded Rust servers. You can find it on the server list by these filters: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on 地图生成?
gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): This server runs build 163493; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^w (Weekly): Weekly wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; EA (East Asia): The server browser lists it under East Asia — that is the tag list 地图生成 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is 地图生成 in?
Its location is Asia, according to the EA tag 地图生成 displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 60.4.9.81:27015.
Is 地图生成 up, and how often does it stay online?
Right now 地图生成 is offline, having last been seen 34 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is 地图生成 on?
The version on 地图生成 is Rust network protocol 2633 and build 163493, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does 地图生成 wipe?
An estimate from weekly: 7 days after its last wipe gives 地图生成's next wipe. Sunday 25 October at 02:38 UTC is when the next wipe is due. This world has been running since 35 days 6 hours ago. Wipes are scheduled weekly, according to its tags.
Settings and map
What settings and rules have been applied to 地图生成?
The name of 地图生成 contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on 地图生成?
A procedural map, generated by the game, is in play on 地图生成.
Player stats
Is 地图生成 busy?
The last sighting of 地图生成 was 34 days ago; it is offline right now.
What position does 地图生成 hold in the server rankings?
Over the last seven days, 地图生成 sits at #12,684 by player hours, among the top – of all ranked servers and #476 in Asia.
Join info
What's the way to join 地图生成?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 60.4.9.81:27015.