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Dive report

TEST SERVER

Offline 61.105.188.199:28015 checked 33d ago

biweekly wipes moddedoxidepve
Drop in
1/ 2 players now 50% full
07-day averagepeak –
#12,835rankno region published
34d agolast wipebiweekly schedule
7d 1hnext wipeSun 25 Oct, 13:13 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Next wipe Sunday 25 October, 13:13 UTC, in 7d 1h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TEST SERVER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEST SERVER are: Modded Rust servers, Go deep on PvE servers and Rust roleplay servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on TEST SERVER?

gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): Every fortnight, it wipes; ^r (Roleplay): This server is for roleplay; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list TEST SERVER puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of TEST SERVER?

No region comes from TEST SERVER. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 61.105.188.199:28015.

What's the uptime like for TEST SERVER?

Right now TEST SERVER is offline, having last been seen 33 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.

What is the Rust version for TEST SERVER?

The version on TEST SERVER is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does TEST SERVER wipe?

An estimate from biweekly: 14 days after its last wipe gives TEST SERVER's next wipe. Expect the next wipe on Sunday 25 October at 13:13 UTC. 34 days 22 hours is how long ago this world came into being. A wipe schedule covering every two weeks is published in its tags.

Settings and map

Which rules and settings is TEST SERVER running?

The name of TEST SERVER contains no gather rate. 8 players is the group cap, the game's default. roleplay is the game mode, jobs, towns and rules for roleplay. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on TEST SERVER?

A procedural map, generated by the game, is in play on TEST SERVER.

Population

Is TEST SERVER busy?

TEST SERVER was last seen 33 days 19 hours ago and is offline as you read this.

Where does TEST SERVER sit in the rankings?

For player hours in the last seven days, TEST SERVER ranks #12,835, within the top – of ranked servers.

Getting in

What's the way to join TEST SERVER?

To join, open Rust, hit F1, and enter client.connect 61.105.188.199:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,^b,^r,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players The slot count is 2.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163794
Build It's on build 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.