ServerName
Offline 62.118.66.18:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 316/ 300
- 591/ 600
- 452/ 500
- 128/ 200
- 565/ 525
- 213/ 250
Quick answers
Tags and filters
Where does ServerName appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerName are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on ServerName?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list ServerName puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is ServerName in?
No region comes from ServerName. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 62.118.66.18:28015.
How reliable is ServerName?
Right now ServerName is offline, having last been seen 19 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 28 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
Rust network protocol 2633 and build 165217 is what ServerName runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does ServerName wipe?
ServerName's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 17 hours is how long ago this world came into being.
Rules and settings
What settings are in place on ServerName?
No gather rate appears in the name of ServerName. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on ServerName?
ServerName uses a game-generated procedural map.
Population
Is ServerName busy?
Right now ServerName is offline, with its last appearance 19 days 14 hours ago.
What's ServerName's rank among Rust servers?
For player hours in the last seven days, ServerName ranks #14,558, within the top 61% of ranked servers.
Join info
What's the process to join ServerName?
To join, open Rust, hit F1, and enter client.connect 62.118.66.18:28015. Or click Launch Rust on this page to open the game through Steam and connect.