Test
Online EU 62.122.215.125:28035 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 18:43 UTC7d ago | 0 | – | running | 0 |
| Fri 9 Oct, 15:10 UTC8d ago | 1 | – | 1.1 days | 0 |
| Thu 1 Oct, 20:05 UTC FW16d ago | 3 | halved by day 1 | 7.8 days | 0 |
| Mon 28 Sep, 12:55 UTC20d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Wed 16 Sep, 18:26 UTC31d ago | 2 | halved by day 1 | 11.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: EU Rust servers, live and Modded Rust servers. The server list shows it under Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp300 (Max players): The slot count is 300; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): In the server browser it appears under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does Test perform?
It averaged 223 server fps over the last 48 hours, with a low of 38. The entity count reached a high of 23,810, covering buildings, deployables and everything else. The top memory figure was 2,905 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of Test?
The EU tag marks Test as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 62.122.215.125:28035.
Is Test up, and how often does it stay online?
Test is up and reachable at the moment. The uptime it gives puts the last restart at roughly 8 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Test?
Rust network protocol 2634 and build 166494 is what Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Test follow for wipes?
There is no next wipe to predict because Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 7 days 18 hours ago.
What happens on wipe day at Test?
The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 1, then dipped below half.
Rules and settings
What settings are in place on Test?
Its name does not state a gather rate for Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.
Which map is active on Test?
The map on Test is procedural and size 4,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.
Population
Is Test busy?
Out of 300 slots, 0 are filled on Test right now. For the past week, players averaged 0 with a high of 1.
Where does Test sit in the rankings?
Over the last seven days Test sits at #15,136 on player hours, which is #2,505 in Europe and inside the top 69% of all ranked servers.
How to join
What's the process to join Test?
Open Rust and press F1, then type client.connect 62.122.215.125:28035. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://cybershoke.net/rust.
