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Dive report

Devblog 240-Meshki

Offline 62.84.33.34:28015 checked 4d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#13,623ranktop 62%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct16 Oct17 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Devblog 240-Meshki appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Devblog 240-Meshki: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.

How should you read the tags on Devblog 240-Meshki?

The server browser shows these tags for Devblog 240-Meshki: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2279 (Protocol): The protocol is 2279; a different version won't get you in; ptrak (Networking): The network layer is RakNet, Rust's default; hab366af3 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Devblog 240-Meshki?

There is no published region for Devblog 240-Meshki. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 62.84.33.34:28015.

What's the uptime like for Devblog 240-Meshki?

Devblog 240-Meshki is down at the moment; it was last up 4 days 16 hours ago. Over the past full 4 days it stayed up for 0 of 96 hours, or 0%. The first sighting by Rust Going Deep was on 13 October 2026.

What Rust version is Devblog 240-Meshki on?

On Windows, Devblog 240-Meshki runs Rust network protocol 2279. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does Devblog 240-Meshki wipe?

Too few wipes are on record for Devblog 240-Meshki to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 19 hours is how long ago this world came into being.

What happens on wipe day at Devblog 240-Meshki?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

Which rules and settings is Devblog 240-Meshki running?

No gather rate appears in the name of Devblog 240-Meshki. There is no published group limit. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.

Player count

What's the population like on Devblog 240-Meshki?

The last sighting of Devblog 240-Meshki was 4 days 16 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.

Where does Devblog 240-Meshki sit in the rankings?

Over the last seven days, Devblog 240-Meshki is #13,623 by player hours, among the top 62% of all ranked servers.

Join info

What's the way to join Devblog 240-Meshki?

To join, open Rust, hit F1, and enter client.connect 62.84.33.34:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
v2279
Protocol The protocol is 2279; a different version won't get you in.
ptrak
Networking The network layer is RakNet, Rust's default.

Other

hab366af3
Custom tag The owner or a plugin created this tag, so it's not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.