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Dive report

Atlas Rust Test 01

Online 64.40.8.137:28015 checked 9m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#13,840ranktop 64%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75103:0011:0019:0002:0010:0018:00Wiped Mon 19 Oct, 03:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020003:0011:0019:0002:0010:0018:00Wiped Mon 19 Oct, 03:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Atlas Rust Test 01 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Atlas Rust Test 01 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Atlas Rust Test 01?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Atlas Rust Test 01 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does Atlas Rust Test 01 perform?

Average server fps for the last 48 hours was 107, and the lowest was 95. The entity count reached a high of 120,716, covering buildings, deployables and everything else. The top memory figure was 3,815 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Atlas Rust Test 01?

There is no published region for Atlas Rust Test 01. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 64.40.8.137:28015.

What's the uptime like for Atlas Rust Test 01?

Atlas Rust Test 01 is up and reachable at the moment. The uptime it gives puts the last restart at roughly 38 hours ago. Rust Going Deep has had it on record since 19 October 2026.

What Rust version is Atlas Rust Test 01 on?

The version on Atlas Rust Test 01 is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does Atlas Rust Test 01 wipe?

The wipes recorded for Atlas Rust Test 01 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 40 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Atlas Rust Test 01?

Its name does not state a gather rate for Atlas Rust Test 01. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on Atlas Rust Test 01?

Atlas Rust Test 01 uses a procedural map of size 4,500 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is Atlas Rust Test 01 busy?

Out of 50 slots, 0 are filled on Atlas Rust Test 01 right now. For the past week, players averaged 0 with a high of 1. At 04:00 UTC in the last 48 hours, the average reached its highest: 0 players.

Where does Atlas Rust Test 01 sit in the rankings?

For player hours in the last seven days, Atlas Rust Test 01 ranks #13,840, within the top 64% of ranked servers.

Getting in

What's the process to join Atlas Rust Test 01?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.137:28015. https://atlastool.shop is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.