Lost In Rust Test Server
Online 64.40.8.191:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 00:20 UTC3d ago | 0 | – | running | 0 |
| Tue 13 Oct, 02:07 UTC5d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC12d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC13d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC14d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC15d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC17d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC19d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC20d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC26d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC32d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC34d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 244/ 400
- 180/ 225
- 133/ 100
- 290/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Lost In Rust Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Lost In Rust Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Lost In Rust Test Server?
The server browser shows these tags for Lost In Rust Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does Lost In Rust Test Server perform?
Average server fps for the last 48 hours was 30, and the lowest was 28. The entity count reached a high of 95,346, covering buildings, deployables and everything else. The top memory figure was 4,729 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of Lost In Rust Test Server?
Lost In Rust Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 64.40.8.191:29015.
Is Lost In Rust Test Server up, and how often does it stay online?
Right now Lost In Rust Test Server is online. The uptime it gives puts the last restart at roughly 3 days 6 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Lost In Rust Test Server?
On Linux, Lost In Rust Test Server runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Lost In Rust Test Server wipe?
Lost In Rust Test Server wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 3 days 8 hours.
What can you expect on wipe day at Lost In Rust Test Server?
Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Map and rules
What settings and rules have been applied to Lost In Rust Test Server?
The name of Lost In Rust Test Server contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Lost In Rust Test Server?
The map on Lost In Rust Test Server is procedural and size 4,150, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Population
Is Lost In Rust Test Server busy?
You would find 0 players on Lost In Rust Test Server right now. For the past week, players averaged 0 with a high of 2.
What's Lost In Rust Test Server's rank among Rust servers?
For player hours in the last seven days, Lost In Rust Test Server ranks #6,491, within the top 29% of ranked servers.
How to join
What's the way to join Lost In Rust Test Server?
Open Rust and press F1, then type client.connect 64.40.8.191:29015. Alternatively, click Launch Rust on this page to join via Steam.