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Dive report

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 10m ago

moddedoxide
Drop in
0/ ? players now
07-day averagepeak 2
#6,491ranktop 29%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:20 UTC3d ago 0 – running 0
Tue 13 Oct, 02:07 UTC5d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC12d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC13d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC14d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC15d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC17d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC19d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC20d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC26d ago 3 halved by day 1 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Lost In Rust Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Lost In Rust Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Lost In Rust Test Server?

The server browser shows these tags for Lost In Rust Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does Lost In Rust Test Server perform?

Average server fps for the last 48 hours was 30, and the lowest was 28. The entity count reached a high of 95,346, covering buildings, deployables and everything else. The top memory figure was 4,729 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Lost In Rust Test Server?

Lost In Rust Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 64.40.8.191:29015.

Is Lost In Rust Test Server up, and how often does it stay online?

Right now Lost In Rust Test Server is online. The uptime it gives puts the last restart at roughly 3 days 6 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Lost In Rust Test Server?

On Linux, Lost In Rust Test Server runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Lost In Rust Test Server wipe?

Lost In Rust Test Server wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 3 days 8 hours.

What can you expect on wipe day at Lost In Rust Test Server?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings and rules have been applied to Lost In Rust Test Server?

The name of Lost In Rust Test Server contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Lost In Rust Test Server?

The map on Lost In Rust Test Server is procedural and size 4,150, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Population

Is Lost In Rust Test Server busy?

You would find 0 players on Lost In Rust Test Server right now. For the past week, players averaged 0 with a high of 2.

What's Lost In Rust Test Server's rank among Rust servers?

For player hours in the last seven days, Lost In Rust Test Server ranks #6,491, within the top 29% of ranked servers.

How to join

What's the way to join Lost In Rust Test Server?

Open Rust and press F1, then type client.connect 64.40.8.191:29015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp0
Max players There are 0 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.