Atlas - 2x Quad Development
Online EU 64.40.8.251:28050 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 83% in EU, and #583 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 21h. The force wipe · high confidence
Coming wipes
- 18d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:52 UTC FW16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 332/ 400
- 76/ 150
- 76/ 200
- 40/ 200
- 1/ 100
- 4/ 50
Quick answers
Tags and listings
Where does Atlas - 2x Quad Development appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Atlas - 2x Quad Development are: 2x Rust servers, EU Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
What's the meaning of the tags on Atlas - 2x Quad Development?
Atlas - 2x Quad Development's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): There are 0 slots on this server; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; modded (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): In the server browser it appears under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Is Atlas - 2x Quad Development lag-free?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak it carried 171,782 entities, including buildings and deployables. 8,236 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
Where can you find Atlas - 2x Quad Development?
Atlas - 2x Quad Development lists Europe as its location, with the EU tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 64.40.8.251:28050.
Is Atlas - 2x Quad Development up, and how often does it stay online?
Atlas - 2x Quad Development is up and reachable at the moment. According to its reported uptime, the last restart was about 26 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Atlas - 2x Quad Development?
On Linux, Atlas - 2x Quad Development runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Atlas - 2x Quad Development wipe?
One wipe a month is all Atlas - 2x Quad Development does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 3 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.
What happens on wipe day at Atlas - 2x Quad Development?
Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 1 hours in.
Map and rules
What settings are in place on Atlas - 2x Quad Development?
The name says it: Atlas - 2x Quad Development is a 2x gather server. The group cap is 4 players (quad). It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.
What's the map on Atlas - 2x Quad Development?
The map on Atlas - 2x Quad Development is procedural and size 5,000, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: discord.gg/atlasrust.
Player stats
How many players are on Atlas - 2x Quad Development?
At this moment Atlas - 2x Quad Development is carrying 0 players. For the past week, players averaged 0 with a high of 1. At 17:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's Atlas - 2x Quad Development's rank among Rust servers?
Over the last seven days, Atlas - 2x Quad Development sits at #13,547 by player hours, among the top 61% of all ranked servers and #2,418 in Europe. Within the quad group, its position is #583.
Getting in
How do you get into Atlas - 2x Quad Development?
Open Rust and press F1, then type client.connect 64.40.8.251:28050. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://store.atlasrust.com/store/.