[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 04:00 UTC16h ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC1d ago | – | – | – | 82 |
| Thu 15 Oct, 08:35 UTC2d ago | – | – | – | 100 |
| Wed 14 Oct, 04:01 UTC3d ago | – | – | – | 98 |
| Tue 13 Oct, 04:00 UTC4d ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC5d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC6d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC7d ago | – | – | – | 184 |
| Sat 10 Oct, 04:00 UTC7d ago | – | – | – | 91 |
| Fri 9 Oct, 04:01 UTC8d ago | – | – | – | 79 |
| Thu 8 Oct, 04:00 UTC9d ago | – | – | – | 83 |
| Wed 7 Oct, 04:00 UTC10d ago | – | – | – | 70 |
| Tue 6 Oct, 04:04 UTC11d ago | – | – | – | 73 |
| Mon 5 Oct, 05:21 UTC12d ago | – | – | – | 0 |
| Mon 5 Oct, 04:00 UTC12d ago | – | – | – | 84 |
| Sun 4 Oct, 16:24 UTC13d ago | – | – | – | 329 |
| Sun 4 Oct, 14:24 UTC13d ago | – | – | – | 270 |
| Sun 4 Oct, 13:33 UTC13d ago | – | – | – | 291 |
| Sun 4 Oct, 11:57 UTC13d ago | – | – | – | 0 |
| Sun 4 Oct, 11:52 UTC13d ago | – | – | – | 290 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 261/ 300
- 99/ 250
- 48/ 200
- 66/ 150
- 28/ 250
- 24/ 200
Quick answers
Tags and search
Where does [EU] Raid Simulator 2.0 (Raidsim) appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [EU] Raid Simulator 2.0 (Raidsim) are: EU Rust servers, live, Modded Rust servers and Rust aim training servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
How should you read the tags on [EU] Raid Simulator 2.0 (Raidsim)?
gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts100 (Group limit): Teams max out at 100; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^e (Minigames): You'll find arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP with loot handed out; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list [EU] Raid Simulator 2.0 (Raidsim) puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
How well does [EU] Raid Simulator 2.0 (Raidsim) perform?
Average server fps for the last 48 hours was 98, and the lowest was 90. The entity count reached a high of 348,201, covering buildings, deployables and everything else. Memory use peaked at 7,263 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of [EU] Raid Simulator 2.0 (Raidsim)?
There is no region tag on [EU] Raid Simulator 2.0 (Raidsim), but the name hints at Europe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 64.40.9.35:28014.
Is [EU] Raid Simulator 2.0 (Raidsim) up, and how often does it stay online?
[EU] Raid Simulator 2.0 (Raidsim) is up and reachable at the moment. Its reported uptime shows a restart about 15 hours ago. In the last full 7 days, 165 of 168 hours were online, 98% uptime. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is [EU] Raid Simulator 2.0 (Raidsim) on?
On Linux, [EU] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does [EU] Raid Simulator 2.0 (Raidsim) wipe?
[EU] Raid Simulator 2.0 (Raidsim) keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.
Settings and map
Which rules and settings is [EU] Raid Simulator 2.0 (Raidsim) running?
The name of [EU] Raid Simulator 2.0 (Raidsim) contains no gather rate. The group limit is 100 players. minigames & battle royale is the game mode, battle royale, parkour, arenas, Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) uses a procedural map of size 4,096 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: discord.gg/raidsim.
Player stats
How many players are on [EU] Raid Simulator 2.0 (Raidsim)?
Out of 500 slots, 303 are filled on [EU] Raid Simulator 2.0 (Raidsim) right now. For the past week, players averaged 211 with a high of 461. The busiest point in the last 48 hours was 18:00 UTC, averaging 367 players.
What's [EU] Raid Simulator 2.0 (Raidsim)'s rank among Rust servers?
Over the last seven days, [EU] Raid Simulator 2.0 (Raidsim) is #34 by player hours, among the top 0.2% of all ranked servers.
How to join
How do you get into [EU] Raid Simulator 2.0 (Raidsim)?
Open Rust and press F1, then type client.connect 64.40.9.35:28014. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://raidsimulator.com.