Oldskool
Offline 64.99.197.249:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 163/ 200
- 305/ 350
- 244/ 275
- 125/ 200
- 130/ 200
- 149/ 250
Quick answers
Tags and filters
Where does Oldskool appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Oldskool: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Oldskool?
Oldskool's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Oldskool?
There is no published region for Oldskool. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 64.99.197.249:28015.
What's the uptime like for Oldskool?
Oldskool is down at the moment; it was last up 14 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 3 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Oldskool?
Rust network protocol 2634 and build 166652 is what Oldskool runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Oldskool follow for wipes?
The wipes recorded for Oldskool are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 2 hours ago.
Rules and settings
What settings are in place on Oldskool?
The name of Oldskool contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Oldskool?
The map on Oldskool is procedural, made by the game.
Population
What's the population like on Oldskool?
The last sighting of Oldskool was 14 days 2 hours ago; it is offline right now.
What's Oldskool's rank among Rust servers?
Over the last seven days, Oldskool is #15,997 by player hours, among the top 71% of all ranked servers.
Join info
How do you get into Oldskool?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.99.197.249:28015.