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Dive report

Test Server

Online 65.109.111.251:30115 checked 8m ago

vanillamoddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak 1
#13,126ranktop 59%
resetsno wipes9 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 23:33 UTC10h ago – – – 0
Fri 16 Oct, 18:02 UTC1d ago – – – 0
Wed 14 Oct, 22:28 UTC3d ago – – – 0
Sun 11 Oct, 23:13 UTC6d ago – – – 0
Sun 11 Oct, 22:52 UTC6d ago – – – 0
Sun 11 Oct, 22:01 UTC6d ago – – – 0
Sun 11 Oct, 19:10 UTC6d ago – – – 0
Sun 11 Oct, 17:27 UTC6d ago – – – 0
Sun 11 Oct, 15:35 UTC6d ago – – – 0
Sun 11 Oct, 02:09 UTC7d ago – – – 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Test Server?

The server browser shows these tags for Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Test Server lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and all other world objects added up to as many as 18,793 entities. 1,963 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is Test Server in?

Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 65.109.111.251:30115.

What's the uptime like for Test Server?

Test Server is live as of this check. The uptime it gives puts the last restart at roughly 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Test Server?

Rust network protocol 2634 and build 167781 is what Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Test Server wipe?

Test Server keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.

Settings and map

What settings are in place on Test Server?

Its name does not state a gather rate for Test Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is enabled.

What's the map on Test Server?

Test Server uses a procedural map of size 4,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Player count

Is Test Server busy?

Test Server is holding 0 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 11:00 UTC drew the most players, 0 on average.

What position does Test Server hold in the server rankings?

Over the last seven days, Test Server is #13,126 by player hours, among the top 59% of all ranked servers.

How to join

What's the process to join Test Server?

Open Rust and press F1, then type client.connect 65.109.111.251:30115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players It holds 20 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.