Test Server
Online 65.109.111.251:30115 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:33 UTC10h ago | – | – | – | 0 |
| Fri 16 Oct, 18:02 UTC1d ago | – | – | – | 0 |
| Wed 14 Oct, 22:28 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 23:13 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 22:52 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 22:01 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 19:10 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 17:27 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 15:35 UTC6d ago | – | – | – | 0 |
| Sun 11 Oct, 02:09 UTC7d ago | – | – | – | 0 |
| Sat 10 Oct, 23:10 UTC7d ago | – | – | – | 0 |
| Sat 10 Oct, 21:51 UTC7d ago | – | – | – | 0 |
| Wed 23 Sep, 11:56 UTC24d ago | – | – | – | 0 |
| Wed 23 Sep, 10:24 UTC25d ago | – | – | – | 0 |
| Wed 23 Sep, 10:11 UTC25d ago | 1 | halved by day 2 | 17.5 days | 0 |
| Tue 22 Sep, 23:33 UTC25d ago | – | – | – | 0 |
| Tue 22 Sep, 22:25 UTC25d ago | – | – | – | 0 |
| Tue 22 Sep, 19:11 UTC25d ago | 1 | – | 0.6 days | 0 |
| Tue 22 Sep, 12:27 UTC25d ago | 2 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:37 UTC26d ago | 2 | – | 0.5 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 32/ 150
- 45/ 100
- 46/ 3300
- 3/ 500
- 3/ 7
- 0/ 10
Quick answers
Tags and listings
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
The server browser shows these tags for Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Is Test Server lag-free?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and all other world objects added up to as many as 18,793 entities. 1,963 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is Test Server in?
Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 65.109.111.251:30115.
What's the uptime like for Test Server?
Test Server is live as of this check. The uptime it gives puts the last restart at roughly 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Test Server?
Rust network protocol 2634 and build 167781 is what Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Test Server wipe?
Test Server keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.
Settings and map
What settings are in place on Test Server?
Its name does not state a gather rate for Test Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is enabled.
What's the map on Test Server?
Test Server uses a procedural map of size 4,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Player count
Is Test Server busy?
Test Server is holding 0 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 11:00 UTC drew the most players, 0 on average.
What position does Test Server hold in the server rankings?
Over the last seven days, Test Server is #13,126 by player hours, among the top 59% of all ranked servers.
How to join
What's the process to join Test Server?
Open Rust and press F1, then type client.connect 65.109.111.251:30115. Alternatively, click Launch Rust on this page to join via Steam.