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Dive report

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 12m ago

weekly wipes vanillamoddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 3
#6,076ranktop 28% · #1864 in EU
2d agolast wipeweekly schedule
4d 22hnext wipeFri 23 Oct, 08:04 UTC

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 28% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 23 October, 08:04 UTC, in 4d 22h. Every 7 days · medium confidence

usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  • 4d 22h
    Fri 23 Oct, 08:04 UTC
  • 11d 22h
    Fri 30 Oct, 07:50 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 18d 21h
    Fri 6 Nov, 07:36 UTC
  • 25d 21h
    Fri 13 Nov, 07:22 UTC
  • 32d 21h
    Fri 20 Nov, 07:08 UTC
  • 39d 21h
    Fri 27 Nov, 06:54 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC2d ago – – running 0
Fri 9 Oct, 08:32 UTC9d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC15d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC23d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC23d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC25d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC34d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RYZE PROJECT appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RYZE PROJECT: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What's the meaning of the tags on RYZE PROJECT?

RYZE PROJECT's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): Its browser listing sits under Europe. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is RYZE PROJECT lag-free?

It averaged 167 server fps over the last 48 hours, with a low of 109. Buildings, deployables and all other world objects added up to as many as 73,874 entities. The top memory figure was 2,892 MB. Players experience lag when fps drops and entities climb.

What's the location of RYZE PROJECT?

The EU tag marks RYZE PROJECT as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 65.109.115.184:20820.

What's the uptime like for RYZE PROJECT?

RYZE PROJECT is live as of this check. Its reported uptime shows a restart about 5 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is RYZE PROJECT on?

The version on RYZE PROJECT is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RYZE PROJECT wipe?

On average lately, RYZE PROJECT wipes every 6.8 days. Friday 23 October at 08:04 UTC is when the next wipe is due. 2 days 1 hours is how long ago this world came into being. Its tags carry a wipe schedule that runs weekly.

What can you expect on wipe day at RYZE PROJECT?

Recent wipes have averaged a busiest crowd of 3 players. On the latest wipe, 7 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 25% of the time. It held on until day 2, then dipped below half.

Settings and map

Which rules and settings is RYZE PROJECT running?

The name of RYZE PROJECT contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

What's the map on RYZE PROJECT?

The map on RYZE PROJECT is procedural and size 3,650, generated by the game with seed 281169553. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on RYZE PROJECT?

Out of 50 slots, 0 are filled on RYZE PROJECT right now. The seven-day average is 0 players, with a peak of 3. At 23:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does RYZE PROJECT hold in the server rankings?

Over the last seven days RYZE PROJECT sits at #6,076 on player hours, which is #1,864 in Europe and inside the top 28% of all ranked servers.

How to join

What's the process to join RYZE PROJECT?

To join, open Rust, hit F1, and enter client.connect 65.109.115.184:20820. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/nbB3pn2X.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.