Fun in the Sun PVE
Online 66.113.12.51:28017 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and search
Where does Fun in the Sun PVE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Fun in the Sun PVE are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Fun in the Sun PVE?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Fun in the Sun PVE puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Fun in the Sun PVE?
No region comes from Fun in the Sun PVE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 66.113.12.51:28017.
Is Fun in the Sun PVE up, and how often does it stay online?
Fun in the Sun PVE is live as of this check. The first sighting by Rust Going Deep was on 18 October 2026.
What is the Rust version for Fun in the Sun PVE?
Rust network protocol 2634 and build 167781 is what Fun in the Sun PVE runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Fun in the Sun PVE wipe?
Fun in the Sun PVE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 8 hours ago.
Settings and map
What settings are in place on Fun in the Sun PVE?
The name of Fun in the Sun PVE contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Fun in the Sun PVE?
A procedural map, generated by the game, is in play on Fun in the Sun PVE.
Population
Is Fun in the Sun PVE busy?
Out of 50 slots, 0 are filled on Fun in the Sun PVE right now. Across the last seven days, the typical count has been 0 players.
What's Fun in the Sun PVE's rank among Rust servers?
Over the last seven days, Fun in the Sun PVE is #15,790 by player hours, among the top 71% of all ranked servers.
Getting in
What's the way to join Fun in the Sun PVE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.113.12.51:28017.