Local Test Server
Offline 66.177.133.239:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 150/ 200
- 343/ 350
- 688/ 725
- 218/ 250
- 110/ 200
- 242/ 275
Quick answers
Tags and search
Where does Local Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Test Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list Local Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Local Test Server?
No region comes from Local Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 66.177.133.239:28015.
What's the uptime like for Local Test Server?
Right now Local Test Server is offline, having last been seen 30 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 17 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Test Server?
Rust network protocol 2633 and build 164530 is what Local Test Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Local Test Server wipe?
The wipes recorded for Local Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 30 days 14 hours.
Settings and map
What settings and rules have been applied to Local Test Server?
No gather rate appears in the name of Local Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Player stats
What's the population like on Local Test Server?
Right now Local Test Server is offline, with its last appearance 30 days 14 hours ago.
What's Local Test Server's rank among Rust servers?
Over the last seven days, Local Test Server is #14,038 by player hours, among the top – of all ranked servers.
Getting in
What's the process to join Local Test Server?
To join, open Rust, hit F1, and enter client.connect 66.177.133.239:28015. Or click Launch Rust on this page to open the game through Steam and connect.