serversizer-lab
Offline 66.206.15.46:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 364/ 375
- 586/ 600
- 395/ 475
- 123/ 200
- 631/ 625
- 248/ 250
Quick answers
Tags and filters
Where does serversizer-lab appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include serversizer-lab: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on serversizer-lab?
serversizer-lab's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find serversizer-lab?
There is no published region for serversizer-lab. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 66.206.15.46:28015.
Is serversizer-lab up, and how often does it stay online?
Right now serversizer-lab is offline, having last been seen 11 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 6 October 2026.
What is the Rust version for serversizer-lab?
The version on serversizer-lab is Rust network protocol 2634 and build 166652, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does serversizer-lab follow for wipes?
Too few wipes are on record for serversizer-lab to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 days 19 hours ago.
Settings and map
Which rules and settings is serversizer-lab running?
No gather rate appears in the name of serversizer-lab. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on serversizer-lab?
serversizer-lab uses a game-generated procedural map.
Player count
What's the population like on serversizer-lab?
The last sighting of serversizer-lab was 11 days 19 hours ago; it is offline right now.
What position does serversizer-lab hold in the server rankings?
For player hours in the last seven days, serversizer-lab ranks #15,984, within the top 71% of ranked servers.
Getting in
How do you get into serversizer-lab?
Open Rust and press F1, then type client.connect 66.206.15.46:28015. Alternatively, click Launch Rust on this page to join via Steam.