ScrapFleet Dev
Offline 66.25.125.185:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 316/ 300
- 591/ 600
- 452/ 500
- 128/ 200
- 565/ 525
- 213/ 250
Quick answers
Tags and listings
Where does ScrapFleet Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ScrapFleet Dev are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on ScrapFleet Dev?
The server browser shows these tags for ScrapFleet Dev: gmrust (Game mode): Survival, as standard Rust does it; mp8 (Max players): It holds 8 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of ScrapFleet Dev?
There is no published region for ScrapFleet Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 66.25.125.185:28015.
Is ScrapFleet Dev up, and how often does it stay online?
Right now ScrapFleet Dev is offline, having last been seen 19 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 29 September 2026.
What Rust version is ScrapFleet Dev on?
The version on ScrapFleet Dev is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does ScrapFleet Dev wipe?
Too few wipes are on record for ScrapFleet Dev to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 19 days 4 hours.
Rules and settings
What settings and rules have been applied to ScrapFleet Dev?
Its name does not state a gather rate for ScrapFleet Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on ScrapFleet Dev?
A procedural map, generated by the game, is in play on ScrapFleet Dev.
Population
Is ScrapFleet Dev busy?
ScrapFleet Dev was last seen 19 days 3 hours ago and is offline as you read this.
What's ScrapFleet Dev's rank among Rust servers?
For player hours in the last seven days, ScrapFleet Dev ranks #15,302, within the top 64% of ranked servers.
Join info
How do you get into ScrapFleet Dev?
To join, open Rust, hit F1, and enter client.connect 66.25.125.185:28015. Or click Launch Rust on this page to open the game through Steam and connect.