ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 02:23 UTC, in 2d 17h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 14/ 100
- 0/ 50
- 1/ 100
- 474/ 500
- 292/ 300
- 191/ 225
Quick answers
Tags and search
Where does ScoobyD's Playground appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ScoobyD's Playground are: Modded Rust servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on ScoobyD's Playground?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^b (Biweekly): It wipes fortnightly; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses; NA (North America): In the server browser it appears under North America — that is the tag list ScoobyD's Playground puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does ScoobyD's Playground perform?
The last 48 hours saw an average of 87 server fps, never dropping below 84. At its peak it carried 43,374 entities, including buildings and deployables. Memory use peaked at 5,024 MB. What players notice as lag comes from low fps and a rising entity count.
What location is ScoobyD's Playground in?
The NA tag marks ScoobyD's Playground as being in North America. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 66.51.96.72:28060.
How reliable is ScoobyD's Playground?
Right now ScoobyD's Playground is online. The uptime it gives puts the last restart at roughly 18 days 18 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for ScoobyD's Playground?
On Linux, ScoobyD's Playground runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does ScoobyD's Playground wipe?
An estimate from biweekly: 14 days after its last wipe gives ScoobyD's Playground's next wipe. Wednesday 21 October at 02:23 UTC is when the next wipe is due. The world you are on now was created 39 days 6 hours. A wipe schedule covering every two weeks is published in its tags.
Rules and settings
What settings are in place on ScoobyD's Playground?
The name of ScoobyD's Playground contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on ScoobyD's Playground?
ScoobyD's Playground uses a procedural map of size 3,000 with seed 315848369, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on ScoobyD's Playground?
Right now 0 players are on ScoobyD's Playground, which has 50 slots. Across the last seven days, the typical count has been 0 players.
Where does ScoobyD's Playground sit in the rankings?
Over the last seven days, ScoobyD's Playground sits at #15,843 by player hours, among the top 72% of all ranked servers and #1,573 in North America.
How to join
What's the process to join ScoobyD's Playground?
Open Rust and press F1, then type client.connect 66.51.96.72:28060. Alternatively, click Launch Rust on this page to join via Steam.
