Funne Duckdo
Online NA 66.51.96.75:28005 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does Funne Duckdo appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Funne Duckdo: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Funne Duckdo?
Funne Duckdo's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does Funne Duckdo perform?
The last 48 hours saw an average of 7 server fps, never dropping below 5. Buildings, deployables and all other world objects added up to as many as 64,775 entities. The top memory figure was 2,424 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of Funne Duckdo?
Its location is North America, according to the NA tag Funne Duckdo displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 66.51.96.75:28005.
How reliable is Funne Duckdo?
Right now Funne Duckdo is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Funne Duckdo?
Rust network protocol 2634 and build 167781 is what Funne Duckdo runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Funne Duckdo follow for wipes?
Funne Duckdo limits itself to a single monthly wipe: the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 15 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at Funne Duckdo?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 6 hours in.
Rules and settings
Which rules and settings is Funne Duckdo running?
Its name does not state a gather rate for Funne Duckdo. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Funne Duckdo?
The map on Funne Duckdo is procedural and size 3,500, generated by the game with seed 471471404. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
Is Funne Duckdo busy?
Out of 50 slots, 0 are filled on Funne Duckdo right now. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 19:00 UTC drew the most players, 1 on average.
Where does Funne Duckdo sit in the rankings?
Over the last seven days, Funne Duckdo sits at #9,912 by player hours, among the top 45% of all ranked servers and #1,294 in North America.
How to join
How do you get into Funne Duckdo?
To join, open Rust, hit F1, and enter client.connect 66.51.96.75:28005. Or click Launch Rust on this page to open the game through Steam and connect.