private do not join!!!
Online NA 66.51.97.67:28050 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC20d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does private do not join!!! appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include private do not join!!!: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on private do not join!!!?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts24 (Group limit): Teams max out at 24; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): The server browser lists it under North America — that is the tag list private do not join!!! puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
How well does private do not join!!! perform?
Average server fps for the last 48 hours was 5, and the lowest was 5. At its peak it carried 119,388 entities, including buildings and deployables. Memory use peaked at 3,167 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of private do not join!!!?
Its location is North America, according to the NA tag private do not join!!! displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 66.51.97.67:28050.
Is private do not join!!! up, and how often does it stay online?
private do not join!!! is up and reachable at the moment. Its reported uptime shows a restart about 6 hours ago. It was up 57% of the time over the last full 7 days, 95 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for private do not join!!!?
On Linux, private do not join!!! runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does private do not join!!! follow for wipes?
private do not join!!! limits itself to a single monthly wipe: the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 9 hours ago. Its tags publish a wipe schedule that runs monthly.
What can you expect on wipe day at private do not join!!!?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 1, then dipped below half.
Map and rules
What settings are in place on private do not join!!!?
No gather rate appears in the name of private do not join!!!. The group limit is 24 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on private do not join!!!?
The map on private do not join!!! is procedural and size 4,500, generated by the game with seed 1. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
Is private do not join!!! busy?
Out of 50 slots, 0 are filled on private do not join!!! right now. For the past week, players averaged 0 with a high of 2.
Where does private do not join!!! sit in the rankings?
Over the last seven days, private do not join!!! sits at #12,066 by player hours, among the top 55% of all ranked servers and #1,408 in North America.
Join info
How do you get into private do not join!!!?
Open Rust and press F1, then type client.connect 66.51.97.67:28050. Alternatively, click Launch Rust on this page to join via Steam.
