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Dive report

Test Server

Offline NA 66.51.98.52:28005 checked 1h ago

monthly wipes moddedoxide
Drop in
0/ 50 players now 0% full
17-day averagepeak 1
#7,848ranktop 36% · #1174 in NA
6h agolast wipemonthly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75120:0000:0001:0003:0004:0006:00Wiped Fri 16 Oct, 20:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608020:0000:0001:0003:0004:0006:00Wiped Fri 16 Oct, 20:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct13 Oct18 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

usual gap1.3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Wed 14 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:50 UTC6h ago – – running 0
Fri 16 Oct, 20:56 UTC1d ago – – – 0
Wed 14 Oct, 20:34 UTC3d ago 1 held half 2 days 1
Sat 3 Oct, 03:22 UTC15d ago 1 halved by day 2 11.7 days 0
Thu 1 Oct, 19:03 UTC FW16d ago 1 – 1.3 days 0
Wed 30 Sep, 20:43 UTC17d ago 1 – 0.9 days 1
Wed 30 Sep, 10:31 UTC17d ago 1 – 0.4 days 1
Mon 28 Sep, 17:22 UTC19d ago 1 – 1.7 days 0
Mon 28 Sep, 08:14 UTC20d ago 1 – 0.4 days 0
Sun 27 Sep, 07:08 UTC21d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Test Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test Server: Modded Rust servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What's the meaning of the tags on Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): In the server browser it appears under North America — that is the tag list Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does Test Server perform?

It averaged 41 server fps over the last 48 hours, with a low of 9. Buildings, deployables and all other world objects added up to as many as 92,399 entities. The top memory figure was 2,250 MB. Players experience lag when fps drops and entities climb.

What location is Test Server in?

The NA tag marks Test Server as being in North America. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 66.51.98.52:28005.

What's the uptime like for Test Server?

Test Server is down at the moment; it was last up 1 hours ago. According to its reported uptime, the last restart was about 2 hours ago. It was up 7% of the time over the last full 7 days, 11 of 168 hours. Rust Going Deep has had it on record since 24 September 2026.

What is the Rust version for Test Server?

Rust network protocol 2634 and build 167781 is what Test Server runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does Test Server wipe?

The only wipe Test Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 6 hours. The tags list wipes scheduled every month.

What can you expect on wipe day at Test Server?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. By day 2, the pop had dropped under half.

Rules and settings

What settings are in place on Test Server?

Its name does not state a gather rate for Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Test Server?

The map on Test Server is procedural and size 4,000, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player count

Is Test Server busy?

Right now Test Server is offline, with its last appearance 1 hours ago. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 21:00 UTC drew the most players, 1 on average.

Where does Test Server sit in the rankings?

Over the last seven days Test Server sits at #7,848 on player hours, which is #1,174 in North America and inside the top 36% of all ranked servers.

Getting in

How do you get into Test Server?

Open Rust and press F1, then type client.connect 66.51.98.52:28005. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.