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Dive report

Deep Sea Sask

Online 66.51.98.56:28045 checked 10m ago

monthly wipes moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,861ranktop 72%
25d agolast wipemonthly schedule
18d 12hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 12h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Deep Sea Sask appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Deep Sea Sask: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Deep Sea Sask?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Deep Sea Sask puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on Deep Sea Sask?

The last 48 hours saw an average of 59 server fps, never dropping below 56. The entity count reached a high of 61,062, covering buildings, deployables and everything else. 5,109 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Deep Sea Sask?

Deep Sea Sask does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 66.51.98.56:28045.

How reliable is Deep Sea Sask?

Deep Sea Sask is up and reachable at the moment. According to its reported uptime, the last restart was about 16 days 14 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 1 October 2026.

What Rust version is Deep Sea Sask on?

On Linux, Deep Sea Sask runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does Deep Sea Sask wipe?

The next wipe for Deep Sea Sask is an estimate based on the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 25 days 9 hours is how long ago this world came into being. The tags list wipes scheduled every month.

Rules and settings

Which rules and settings is Deep Sea Sask running?

No gather rate appears in the name of Deep Sea Sask. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Deep Sea Sask?

Deep Sea Sask uses a procedural map of size 3,400 with seed 1410202462, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is Deep Sea Sask busy?

Deep Sea Sask is holding 0 players on its 50 slots at the moment. Over the past week it has drawn 0 players on average.

What's Deep Sea Sask's rank among Rust servers?

For player hours in the last seven days, Deep Sea Sask ranks #15,861, within the top 72% of ranked servers.

Getting in

What's the process to join Deep Sea Sask?

Open Rust and press F1, then type client.connect 66.51.98.56:28045. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.