We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does We Do Not Eat Our Allies appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry We Do Not Eat Our Allies are: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on We Do Not Eat Our Allies?
The server browser shows these tags for We Do Not Eat Our Allies: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): Its browser listing sits under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does We Do Not Eat Our Allies perform?
It averaged 6 server fps over the last 48 hours, with a low of 5. Buildings, deployables and all other world objects added up to as many as 63,413 entities. 2,607 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What location is We Do Not Eat Our Allies in?
The NA tag marks We Do Not Eat Our Allies as being in North America. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 66.51.98.58:28040.
How reliable is We Do Not Eat Our Allies?
We Do Not Eat Our Allies is live as of this check. Its reported uptime shows a restart about 13 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 1 October 2026.
What Rust version is We Do Not Eat Our Allies on?
The version on We Do Not Eat Our Allies is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does We Do Not Eat Our Allies wipe?
One wipe a month is all We Do Not Eat Our Allies does, and that is the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 16 days 14 hours ago. The tags list wipes scheduled every month.
What happens on wipe day at We Do Not Eat Our Allies?
Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 12 hours in.
Rules and settings
What settings and rules have been applied to We Do Not Eat Our Allies?
The name of We Do Not Eat Our Allies contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on We Do Not Eat Our Allies?
We Do Not Eat Our Allies uses a procedural map of size 3,300 with seed 270523416, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on We Do Not Eat Our Allies?
Out of 50 slots, 0 are filled on We Do Not Eat Our Allies right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours was 06:00 UTC, averaging 2 players.
What's We Do Not Eat Our Allies's rank among Rust servers?
Over the last seven days, We Do Not Eat Our Allies sits at #7,364 by player hours, among the top 33% of all ranked servers and #1,143 in North America.
Getting in
What's the process to join We Do Not Eat Our Allies?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.98.58:28040.