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Dive report

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 10m ago

quad monthly wipes moddedoxidepve
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#11,940ranktop 54% · #1403 in NA
16d agolast wipemonthly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 54% of all ranked servers, top 76% in NA, and #548 of the quad servers (top 67%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

usual gap6.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW16d ago 1 – running 0
Thu 24 Sep, 20:06 UTC23d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Standard Deviation- PvE, No Decay, survival variable. appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Standard Deviation- PvE, No Decay, survival variable. are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

How should you read the tags on Standard Deviation- PvE, No Decay, survival variable.?

The server browser shows these tags for Standard Deviation- PvE, No Decay, survival variable.: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is Standard Deviation- PvE, No Decay, survival variable. lag-free?

Average server fps for the last 48 hours was 6, and the lowest was 5. At its peak it carried 76,296 entities, including buildings and deployables. Memory use peaked at 2,400 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 66.51.98.74:28015.

How reliable is Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. is live as of this check. According to its reported uptime, the last restart was about 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Standard Deviation- PvE, No Decay, survival variable.?

The version on Standard Deviation- PvE, No Decay, survival variable. is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does Standard Deviation- PvE, No Decay, survival variable. follow for wipes?

One wipe a month is all Standard Deviation- PvE, No Decay, survival variable. does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 16 days 14 hours. Its tags publish a wipe schedule that runs monthly.

What can you expect on wipe day at Standard Deviation- PvE, No Decay, survival variable.?

Across its recent wipes, the average busiest point drew 1 players. 2 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.

Map and rules

Which rules and settings is Standard Deviation- PvE, No Decay, survival variable. running?

Its name does not state a gather rate for Standard Deviation- PvE, No Decay, survival variable.. The group cap is 4 players (quad). It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. uses a procedural map of size 3,500 with seed 1, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on Standard Deviation- PvE, No Decay, survival variable.?

Out of 50 slots, 0 are filled on Standard Deviation- PvE, No Decay, survival variable. right now. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 08:00 UTC, averaging 0 players.

What's Standard Deviation- PvE, No Decay, survival variable.'s rank among Rust servers?

Standard Deviation- PvE, No Decay, survival variable. ranks #11,940 for player hours over the last seven days, #1,403 in North America and in the top 54% of ranked servers. Among servers in the quad category, it holds #548.

Getting in

What's the way to join Standard Deviation- PvE, No Decay, survival variable.?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.98.74:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts4
Group limit Teams max out at 4.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.