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PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 12m ago

biweekly wipes moddedoxidepve
Drop in
0/ 100 players now 0% full
37-day averagepeak 10
#2,009ranktop 9% · #335 in NA
2d agolast wipebiweekly schedule
18d 13hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246806:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 13h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  • 18d 13h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 8h
    Thu 12 Nov, 13:16 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC2d ago 10 – running 2
Thu 1 Oct, 18:15 UTC FW16d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC30d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PVE Land [US]|SkillTree|Raidable Bases|EVENTS: Modded Rust servers, Go deep on PvE servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Who's in charge of PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

A rustedmaster.eu hostname comes from PVE Land [US]|SkillTree|Raidable Bases|EVENTS and from 4 other servers we track, which points to one operator behind them.

How should you read the tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts16 (Group limit): Teams max out at 16; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^b (Biweekly): Every fortnight, it wipes; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): Its browser listing sits under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS lag-free?

The last 48 hours saw an average of 58 server fps, never dropping below 29. Buildings, deployables and all other world objects added up to as many as 98,231 entities. 4,303 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The NA tag marks PVE Land [US]|SkillTree|Raidable Bases|EVENTS as being in North America. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 66.51.99.151:28080.

What's the uptime like for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Right now PVE Land [US]|SkillTree|Raidable Bases|EVENTS is online. The uptime it gives puts the last restart at roughly 16 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The version on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does PVE Land [US]|SkillTree|Raidable Bases|EVENTS follow for wipes?

The wipe rhythm for PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 2 days 15 hours. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The average peak across recent wipes is 11 players. 12 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 9.

Rules and settings

Which rules and settings is PVE Land [US]|SkillTree|Raidable Bases|EVENTS running?

The name of PVE Land [US]|SkillTree|Raidable Bases|EVENTS contains no gather rate. Group size is capped at 16 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is procedural and size 4,096, generated by the game with seed 58744231. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

How many players are on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Out of 100 slots, 0 are filled on PVE Land [US]|SkillTree|Raidable Bases|EVENTS right now. For the past week, players averaged 3 with a high of 10. At 19:00 UTC in the last 48 hours, the average reached its highest: 6 players.

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS sit in the rankings?

Over the last seven days, PVE Land [US]|SkillTree|Raidable Bases|EVENTS sits at #2,009 by player hours, among the top 9% of all ranked servers and #335 in North America.

Join info

What's the way to join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.151:28080. https://rustedmaster.eu is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167781,ts16,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts16
Group limit Teams max out at 16.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.