TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, and #340 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC14d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW16d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC27d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC34d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 229/ 250
- 121/ 150
- 155/ 200
- 58/ 200
- 37/ 200
- 36/ 200
Quick answers
Tags and filters
Where does TURTLE KINGDOM 2X ONE GRID appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TURTLE KINGDOM 2X ONE GRID are: 2x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
How should you read the tags on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp75 (Max players): It holds 75 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on TURTLE KINGDOM 2X ONE GRID?
Average server fps for the last 48 hours was 60, and the lowest was 60. Buildings, deployables and all other world objects added up to as many as 39,317 entities. Memory use peaked at 2,140 MB. Players experience lag when fps drops and entities climb.
What location is TURTLE KINGDOM 2X ONE GRID in?
There is no published region for TURTLE KINGDOM 2X ONE GRID. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 66.51.99.165:28005.
Is TURTLE KINGDOM 2X ONE GRID up, and how often does it stay online?
TURTLE KINGDOM 2X ONE GRID is live as of this check. According to its reported uptime, the last restart was about 21 hours ago. In the last full 7 days, 166 of 168 hours were online, 99% uptime. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for TURTLE KINGDOM 2X ONE GRID?
On Linux, TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does TURTLE KINGDOM 2X ONE GRID follow for wipes?
No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 16 hours is how long ago this world came into being.
What happens on wipe day at TURTLE KINGDOM 2X ONE GRID?
The average peak across recent wipes is 4 players. On the latest wipe, 32 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 4, then dipped below half.
Rules and settings
What settings are in place on TURTLE KINGDOM 2X ONE GRID?
Gather rates here are 2x, as TURTLE KINGDOM 2X ONE GRID announces in its name. The group cap is 4 players (quad). It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID uses a procedural map of size 1,650 with seed 1337, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Player count
How many players are on TURTLE KINGDOM 2X ONE GRID?
Out of 75 slots, 0 are filled on TURTLE KINGDOM 2X ONE GRID right now. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.
Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?
For player hours in the last seven days, TURTLE KINGDOM 2X ONE GRID ranks #5,627, within the top 25% of ranked servers. It ranks #340 among quad servers.
Join info
How do you get into TURTLE KINGDOM 2X ONE GRID?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.165:28005. https://turtle-kingdom.tebex.io/ is its website.