EverGreene PvE | Development
Online NA 66.51.99.40:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence
Coming wipes
- 18d 10hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:53 UTC5d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW16d ago | 3 | halved by day 1 | 10.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does EverGreene PvE | Development appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include EverGreene PvE | Development: Modded Rust servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What's the meaning of the tags on EverGreene PvE | Development?
EverGreene PvE | Development's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): Its browser listing sits under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Is EverGreene PvE | Development lag-free?
The last 48 hours saw an average of 19 server fps, never dropping below 5. The entity count reached a high of 82,794, covering buildings, deployables and everything else. 2,950 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What's the location of EverGreene PvE | Development?
Its location is North America, according to the NA tag EverGreene PvE | Development displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 66.51.99.40:28015.
How reliable is EverGreene PvE | Development?
EverGreene PvE | Development is up and reachable at the moment. The uptime it gives puts the last restart at roughly 20 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is EverGreene PvE | Development on?
The version on EverGreene PvE | Development is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does EverGreene PvE | Development wipe?
The only wipe EverGreene PvE | Development takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 5 days 18 hours ago. The tags list wipes scheduled every month.
What can you expect on wipe day at EverGreene PvE | Development?
The average peak across recent wipes is 2 players. The peak crowd on the latest wipe came 13 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 1, the pop had dropped under half.
Map and rules
What settings are in place on EverGreene PvE | Development?
No gather rate appears in the name of EverGreene PvE | Development. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on EverGreene PvE | Development?
EverGreene PvE | Development uses a procedural map of size 3,700 with seed 1895876822, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is EverGreene PvE | Development busy?
Right now 0 players are on EverGreene PvE | Development, which has 50 slots. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours was 00:00 UTC, averaging 2 players.
What's EverGreene PvE | Development's rank among Rust servers?
Over the last seven days EverGreene PvE | Development sits at #4,395 on player hours, which is #768 in North America and inside the top 20% of all ranked servers.
Join info
What's the way to join EverGreene PvE | Development?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.40:28015. https://discord.com/invite/qsaaWXKWt4 is its website.