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Dive report

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING

Online NA 66.51.99.62:28040 checked 9m ago

monthly wipes moddedoxidepve
Drop in
1/ 50 players now 2% full
07-day averagepeak 3
#4,815ranktop 22% · #842 in NA
11d agolast wipemonthly schedule
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:07 UTC11d ago 2 – running 0
Thu 1 Oct, 18:00 UTC FW16d ago 2 held half 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers, Go deep on PvE servers, Rust roleplay servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What's the meaning of the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts20 (Group limit): Teams max out at 20; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): Its browser listing sits under North America — that is the tag list CHILLZONE - PVE | NO KILLING/STEALING/RAIDING puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lag-free?

Average server fps for the last 48 hours was 11, and the lowest was 5. Buildings, deployables and all other world objects added up to as many as 79,434 entities. 3,307 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists North America as its location, with the NA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 66.51.99.62:28040.

What's the uptime like for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is up and reachable at the moment. Its reported uptime shows a restart about 11 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 1 October 2026 is when Rust Going Deep first saw it.

What Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING on?

The version on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?

One wipe a month is all CHILLZONE - PVE | NO KILLING/STEALING/RAIDING does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. The world you are on now was created 11 days 11 hours. Its tags publish a wipe schedule that runs monthly.

What happens on wipe day at CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 6 hours in. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.

Rules and settings

What settings and rules have been applied to CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

The name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING contains no gather rate. The group limit is 20 players. roleplay is the game mode, roleplay rules, towns and jobs. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.

What's the map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

The map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is procedural and size 4,096, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.

Population

Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING busy?

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is holding 1 players on its 50 slots at the moment. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 20:00 UTC, averaging 3 players.

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit in the rankings?

Over the last seven days CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sits at #4,815 on player hours, which is #842 in North America and inside the top 22% of all ranked servers.

Join info

What's the process to join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Open Rust and press F1, then type client.connect 66.51.99.62:28040. Alternatively, click Launch Rust on this page to join via Steam. https://discord.com/invite/esCaNaG6kf is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167781,ts20,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts20
Group limit Teams max out at 20.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.