US | Ducks PVE Community Server
Online NA 66.51.99.66:28050 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:01 UTC FW16d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does US | Ducks PVE Community Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include US | Ducks PVE Community Server: Rust community servers, going deep, Go deep on PvE servers, North American Rust server list and Vanilla Rust servers. Its entry appears under the filters Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on US | Ducks PVE Community Server?
gmrust (Game mode): This is the standard Rust survival experience; mp25 (Max players): It holds 25 players; ts6 (Group limit): The team limit is 6; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): Its browser listing sits under North America — that is the tag list US | Ducks PVE Community Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Is US | Ducks PVE Community Server lag-free?
Average server fps for the last 48 hours was 49, and the lowest was 5. Buildings, deployables and all other world objects added up to as many as 125,947 entities. 4,163 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
Where can you find US | Ducks PVE Community Server?
US | Ducks PVE Community Server lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 66.51.99.66:28050.
Is US | Ducks PVE Community Server up, and how often does it stay online?
US | Ducks PVE Community Server is up and reachable at the moment. According to its reported uptime, the last restart was about 21 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is US | Ducks PVE Community Server on?
On Linux, US | Ducks PVE Community Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does US | Ducks PVE Community Server wipe?
One wipe a month is all US | Ducks PVE Community Server does, and that is the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 16 days 15 hours ago. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at US | Ducks PVE Community Server?
The average peak across recent wipes is 9 players. On the latest wipe, 30 hours passed before the crowd peaked.
Rules and settings
Which rules and settings is US | Ducks PVE Community Server running?
No gather rate appears in the name of US | Ducks PVE Community Server. The group limit is 6 players. It runs pve, no fighting other players. It sits under Community in the server browser: a community server. You will find Oxide plugins installed. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.
Which map is active on US | Ducks PVE Community Server?
US | Ducks PVE Community Server uses a procedural map of size 4,500 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.
Player count
Is US | Ducks PVE Community Server busy?
Right now 1 players are on US | Ducks PVE Community Server, which has 25 slots. For the past week, players averaged 2 with a high of 7. The busiest point in the last 48 hours was 06:00 UTC, averaging 6 players.
What position does US | Ducks PVE Community Server hold in the server rankings?
Over the last seven days US | Ducks PVE Community Server sits at #2,606 on player hours, which is #447 in North America and inside the top 12% of all ranked servers.
Getting in
What's the way to join US | Ducks PVE Community Server?
Open Rust and press F1, then type client.connect 66.51.99.66:28050. Alternatively, click Launch Rust on this page to join via Steam. https://discord.com/invite/7sctTtNb8N is its website.
