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Dive report

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 15m ago

2x quad weekly wipes vanillamoddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#15,681ranktop 71% · #1555 in NA
2d agolast wipeweekly schedule
4d 9hnext wipeThu 22 Oct, 18:12 UTC

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

0246809:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 71% of all ranked servers, top 84% in NA, and #630 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 18:12 UTC, in 4d 9h. Every Thursday at 18:12 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  • 4d 9h
    Thu 22 Oct, 18:12 UTC
  • 11d 9h
    Thu 29 Oct, 18:12 UTC
  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 9h
    Thu 12 Nov, 18:12 UTC
  • 32d 9h
    Thu 19 Nov, 18:12 UTC
  • 39d 9h
    Thu 26 Nov, 18:12 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:12 UTC2d ago 0 – running 0
Thu 8 Oct, 18:12 UTC9d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW16d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 2X- Dingo Rust - Weekly-Quads appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

What's the meaning of the tags on 2X- Dingo Rust - Weekly-Quads?

The server browser shows these tags for 2X- Dingo Rust - Weekly-Quads: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): There are 100 slots on this server; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^w (Weekly): Weekly wipes; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): In the server browser it appears under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is 2X- Dingo Rust - Weekly-Quads lag-free?

Average server fps for the last 48 hours was 5, and the lowest was 5. At its peak it carried 94,956 entities, including buildings and deployables. The top memory figure was 2,356 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of 2X- Dingo Rust - Weekly-Quads?

The NA tag marks 2X- Dingo Rust - Weekly-Quads as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 66.51.99.69:28060.

How reliable is 2X- Dingo Rust - Weekly-Quads?

Right now 2X- Dingo Rust - Weekly-Quads is online. Its reported uptime shows a restart about 20 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 1 October 2026.

What Rust version is 2X- Dingo Rust - Weekly-Quads on?

The version on 2X- Dingo Rust - Weekly-Quads is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does 2X- Dingo Rust - Weekly-Quads wipe?

2X- Dingo Rust - Weekly-Quads follows a every Thursday at 18:12 UTC wipe pattern. Thursday 22 October at 18:12 UTC is when the next wipe is due. The world you are on now was created 2 days 14 hours. The tags show wipes set to happen every week.

What can you expect on wipe day at 2X- Dingo Rust - Weekly-Quads?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 2.5, the pop had dropped under half.

Map and rules

What settings are in place on 2X- Dingo Rust - Weekly-Quads?

Gather rates here are 2x, as 2X- Dingo Rust - Weekly-Quads announces in its name. A group can have at most 4 players (quad). It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

What's the map on 2X- Dingo Rust - Weekly-Quads?

A game-generated procedural map of size 4,050 with seed 190274130 is in play on 2X- Dingo Rust - Weekly-Quads. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on 2X- Dingo Rust - Weekly-Quads?

2X- Dingo Rust - Weekly-Quads is holding 0 players on its 100 slots at the moment. The seven-day average is 0 players, with a peak of 1.

Where does 2X- Dingo Rust - Weekly-Quads sit in the rankings?

Over the last seven days 2X- Dingo Rust - Weekly-Quads sits at #15,681 on player hours, which is #1,555 in North America and inside the top 71% of all ranked servers. It ranks #630 among quad servers.

Join info

How do you get into 2X- Dingo Rust - Weekly-Quads?

To join, open Rust, hit F1, and enter client.connect 66.51.99.69:28060. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167781,ts4,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players There are 100 slots on this server.
ts4
Group limit You can have up to 4 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.