Rads Testing
Offline 68.118.120.120:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 321/ 300
- 589/ 600
- 446/ 500
- 126/ 200
- 572/ 525
- 224/ 250
Quick answers
Tags and search
Where does Rads Testing appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rads Testing are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Rads Testing?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166493 (Build): The build number is 166493; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list Rads Testing puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Rads Testing in?
Rads Testing does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 68.118.120.120:28015.
What's the uptime like for Rads Testing?
The server Rads Testing is not reachable at the moment; the last sighting was 16 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 1 October 2026.
What Rust version is Rads Testing on?
On Windows, Rads Testing runs Rust network protocol 2634 and build 166493. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Rads Testing wipe?
The wipes recorded for Rads Testing are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 17 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Rads Testing running?
Its name does not state a gather rate for Rads Testing. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Rads Testing?
The map on Rads Testing is procedural, made by the game.
Population
What's the population like on Rads Testing?
Rads Testing was last seen 16 days 14 hours ago and is offline as you read this.
Where does Rads Testing sit in the rankings?
For player hours in the last seven days, Rads Testing ranks #16,032, within the top 69% of ranked servers.
Getting in
What's the way to join Rads Testing?
To join, open Rust, hit F1, and enter client.connect 68.118.120.120:28015. Or click Launch Rust on this page to open the game through Steam and connect.