Sapperville
Offline 68.14.179.92:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 584/ 600
- 484/ 575
- 139/ 200
- 471/ 325
- 205/ 200
Quick answers
Tags and search
Where does Sapperville appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Sapperville are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Sapperville?
The server browser shows these tags for Sapperville: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Sapperville?
Sapperville does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 68.14.179.92:28015.
How reliable is Sapperville?
Sapperville is down at the moment; it was last up 11 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 6 October 2026.
What is the Rust version for Sapperville?
Rust network protocol 2634 and build 166652 is what Sapperville runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Sapperville wipe?
Sapperville's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 12 days 5 hours ago.
Rules and settings
What settings are in place on Sapperville?
The name of Sapperville contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Sapperville?
The map on Sapperville is procedural, made by the game.
Player stats
Is Sapperville busy?
Right now Sapperville is offline, with its last appearance 11 days 22 hours ago.
What's Sapperville's rank among Rust servers?
Over the last seven days, Sapperville is #13,782 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join Sapperville?
To join, open Rust, hit F1, and enter client.connect 68.14.179.92:28015. Or click Launch Rust on this page to open the game through Steam and connect.