Carrying Capacity
Offline 70.128.142.237:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and search
Where does Carrying Capacity appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Carrying Capacity: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Carrying Capacity?
The server browser shows these tags for Carrying Capacity: gmrust (Game mode): Survival, as standard Rust does it; mp25 (Max players): It holds 25 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Carrying Capacity in?
There is no published region for Carrying Capacity. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 70.128.142.237:28015.
What's the uptime like for Carrying Capacity?
Right now Carrying Capacity is offline, having last been seen 28 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 20 September 2026.
What is the Rust version for Carrying Capacity?
On Windows, Carrying Capacity runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Carrying Capacity wipe?
The wipes recorded for Carrying Capacity are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 28 days 7 hours.
Settings and map
Which rules and settings is Carrying Capacity running?
The name of Carrying Capacity contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Carrying Capacity?
The map on Carrying Capacity is procedural, made by the game.
Player count
Is Carrying Capacity busy?
Carrying Capacity was last seen 28 days 6 hours ago and is offline as you read this.
Where does Carrying Capacity sit in the rankings?
For player hours in the last seven days, Carrying Capacity ranks #15,459, within the top – of ranked servers.
Getting in
What's the process to join Carrying Capacity?
Open Rust and press F1, then type client.connect 70.128.142.237:28015. Alternatively, click Launch Rust on this page to join via Steam.