Local Unity 6 Test
Offline 70.34.213.45:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 236/ 300
- 402/ 475
- 238/ 250
- 171/ 225
- 205/ 250
- 219/ 275
Quick answers
Tags and search
Where does Local Unity 6 Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Unity 6 Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Unity 6 Test?
The server browser shows these tags for Local Unity 6 Test: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Local Unity 6 Test?
Local Unity 6 Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 70.34.213.45:28015.
How reliable is Local Unity 6 Test?
The server Local Unity 6 Test is not reachable at the moment; the last sighting was 30 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is Local Unity 6 Test on?
On Windows, Local Unity 6 Test runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Local Unity 6 Test wipe?
Local Unity 6 Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 30 days 20 hours ago.
Map and rules
What settings are in place on Local Unity 6 Test?
The name of Local Unity 6 Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on Local Unity 6 Test?
A procedural map, generated by the game, is in play on Local Unity 6 Test.
Player count
What's the population like on Local Unity 6 Test?
Right now Local Unity 6 Test is offline, with its last appearance 30 days 16 hours ago.
What's Local Unity 6 Test's rank among Rust servers?
For player hours in the last seven days, Local Unity 6 Test ranks #15,485, within the top – of ranked servers.
How to join
What's the way to join Local Unity 6 Test?
Open Rust and press F1, then type client.connect 70.34.213.45:28015. Alternatively, click Launch Rust on this page to join via Steam.