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Dive report

Rust Decoder Test - Private LAN

Online 71.193.134.10:28015 checked 8m ago

Drop in
0/ 4 players now 0% full
07-day averagepeak 1
#12,986ranktop 59%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75105:0021:0005:0012:0020:0003:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Decoder Test - Private LAN appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Decoder Test - Private LAN are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Rust Decoder Test - Private LAN?

gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list Rust Decoder Test - Private LAN puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Rust Decoder Test - Private LAN?

No region comes from Rust Decoder Test - Private LAN. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 71.193.134.10:28015.

What's the uptime like for Rust Decoder Test - Private LAN?

Right now Rust Decoder Test - Private LAN is online. Of the 24 hours in the last 1 full day, 24 were online. That is 100% uptime. 16 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rust Decoder Test - Private LAN on?

On Windows, Rust Decoder Test - Private LAN runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Rust Decoder Test - Private LAN wipe?

Rust Decoder Test - Private LAN's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 2 days 1 hours.

Rules and settings

Which rules and settings is Rust Decoder Test - Private LAN running?

No gather rate appears in the name of Rust Decoder Test - Private LAN. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

What's the map on Rust Decoder Test - Private LAN?

A procedural map, generated by the game, is in play on Rust Decoder Test - Private LAN.

Population

How many players are on Rust Decoder Test - Private LAN?

Rust Decoder Test - Private LAN is holding 0 players on its 4 slots at the moment. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 05:00 UTC drew the most players, 1 on average.

What position does Rust Decoder Test - Private LAN hold in the server rankings?

Over the last seven days, Rust Decoder Test - Private LAN is #12,986 by player hours, among the top 59% of all ranked servers.

Getting in

How do you get into Rust Decoder Test - Private LAN?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 71.193.134.10:28015.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players It holds 4 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.