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Dive report

Rust Provider Runtime Test - Private LAN

Offline 71.193.134.10:28019 checked 1d ago

Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Provider Runtime Test - Private LAN appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Provider Runtime Test - Private LAN: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Rust Provider Runtime Test - Private LAN?

gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list Rust Provider Runtime Test - Private LAN puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find Rust Provider Runtime Test - Private LAN?

Rust Provider Runtime Test - Private LAN does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 71.193.134.10:28019.

Is Rust Provider Runtime Test - Private LAN up, and how often does it stay online?

Right now Rust Provider Runtime Test - Private LAN is offline, having last been seen 35 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.

What is the Rust version for Rust Provider Runtime Test - Private LAN?

The version on Rust Provider Runtime Test - Private LAN is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Rust Provider Runtime Test - Private LAN follow for wipes?

Rust Provider Runtime Test - Private LAN's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 5 hours is how long ago this world came into being.

Map and rules

What settings are in place on Rust Provider Runtime Test - Private LAN?

Its name does not state a gather rate for Rust Provider Runtime Test - Private LAN. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on Rust Provider Runtime Test - Private LAN?

A procedural map, generated by the game, is in play on Rust Provider Runtime Test - Private LAN.

Population

Is Rust Provider Runtime Test - Private LAN busy?

The last sighting of Rust Provider Runtime Test - Private LAN was 35 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.

Where does Rust Provider Runtime Test - Private LAN sit in the rankings?

Over the last seven days, Rust Provider Runtime Test - Private LAN is #15,843 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join Rust Provider Runtime Test - Private LAN?

Open Rust and press F1, then type client.connect 71.193.134.10:28019. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.