SIPLAB
Offline 72.225.139.233:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 368/ 375
- 592/ 600
- 391/ 475
- 108/ 200
- 648/ 625
- 261/ 250
Quick answers
Tags and filters
Where does SIPLAB appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SIPLAB are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on SIPLAB?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list SIPLAB puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find SIPLAB?
There is no published region for SIPLAB. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 72.225.139.233:28015.
Is SIPLAB up, and how often does it stay online?
SIPLAB is down at the moment; it was last up 3 days 19 hours ago. In the last full 3 days, 0 of 72 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 14 October 2026.
What Rust version is SIPLAB on?
On Linux, SIPLAB runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does SIPLAB wipe?
Too few wipes are on record for SIPLAB to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 3 days 19 hours ago.
Settings and map
What settings are in place on SIPLAB?
Its name does not state a gather rate for SIPLAB. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on SIPLAB?
SIPLAB uses a game-generated procedural map.
Player stats
What's the population like on SIPLAB?
Right now SIPLAB is offline, with its last appearance 3 days 19 hours ago. The seven-day average for players here is 0.
What position does SIPLAB hold in the server rankings?
For player hours in the last seven days, SIPLAB ranks #15,826, within the top 72% of ranked servers.
How to join
How do you get into SIPLAB?
To join, open Rust, hit F1, and enter client.connect 72.225.139.233:28015. Or click Launch Rust on this page to open the game through Steam and connect.