My Build Test
Offline 72.56.49.201:28015 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 213/ 999
- 43/ 999
- 60/ 150
- 65/ 100
- 0/ 100
- 16/ 100
Quick answers
Tags and search
Where does My Build Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include My Build Test: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on My Build Test?
My Build Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of My Build Test?
There is no published region for My Build Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 72.56.49.201:28015.
Is My Build Test up, and how often does it stay online?
The server My Build Test is not reachable at the moment; the last sighting was 16 hours ago. Rust Going Deep has had it on record since 17 October 2026.
What is the Rust version for My Build Test?
On Windows, My Build Test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does My Build Test follow for wipes?
My Build Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 17 hours ago.
Map and rules
What settings are in place on My Build Test?
The name of My Build Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on My Build Test?
My Build Test uses a game-generated procedural map.
Player stats
What's the population like on My Build Test?
Right now My Build Test is offline, with its last appearance 16 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
What position does My Build Test hold in the server rankings?
Over the last seven days, My Build Test is #14,095 by player hours, among the top 64% of all ranked servers.
Getting in
How do you get into My Build Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.56.49.201:28015.