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Dive report

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 8m ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#7,324ranktop 34%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75115:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct22 Oct23 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Lost Lives | Development Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Lost Lives | Development Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Lost Lives | Development Server?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Lost Lives | Development Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on Lost Lives | Development Server?

It averaged 179 server fps over the last 48 hours, with a low of 141. Buildings, deployables and all other world objects added up to as many as 121,745 entities. The top memory figure was 4,676 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Lost Lives | Development Server?

No region comes from Lost Lives | Development Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 73.0.98.12:28015.

How reliable is Lost Lives | Development Server?

Lost Lives | Development Server is up and reachable at the moment. According to its reported uptime, the last restart was about 44 hours ago. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. The first sighting by Rust Going Deep was on 20 October 2026.

What Rust version is Lost Lives | Development Server on?

On Linux, Lost Lives | Development Server runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Lost Lives | Development Server wipe?

Lost Lives | Development Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 2 days 16 hours ago.

What can you expect on wipe day at Lost Lives | Development Server?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Rules and settings

What settings are in place on Lost Lives | Development Server?

The name of Lost Lives | Development Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Lost Lives | Development Server?

A game-generated procedural map of size 4,500 with seed 12345 is in play on Lost Lives | Development Server. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on Lost Lives | Development Server?

Out of 50 slots, 0 are filled on Lost Lives | Development Server right now. The seven-day average is 0 players, with a peak of 1. At 22:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does Lost Lives | Development Server sit in the rankings?

Over the last seven days, Lost Lives | Development Server is #7,324 by player hours, among the top 34% of all ranked servers.

How to join

What's the process to join Lost Lives | Development Server?

To join, open Rust, hit F1, and enter client.connect 73.0.98.12:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.