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Dive report

Cr4SH

Offline 73.12.28.104:28015 checked 13d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC13d ago 1 – running 0
Sun 4 Oct, 00:15 UTC14d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC19d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC25d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC27d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC28d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC29d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC31d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Cr4SH appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Cr4SH are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Cr4SH?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Cr4SH puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of Cr4SH?

There is no published region for Cr4SH. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 73.12.28.104:28015.

How reliable is Cr4SH?

Right now Cr4SH is offline, having last been seen 13 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.

What is the Rust version for Cr4SH?

On Windows, Cr4SH runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Cr4SH wipe?

Cr4SH wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 13 days 5 hours.

What can you expect on wipe day at Cr4SH?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.

Settings and map

Which rules and settings is Cr4SH running?

Its name does not state a gather rate for Cr4SH. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Cr4SH?

A procedural map, generated by the game, is in play on Cr4SH.

Player count

What's the population like on Cr4SH?

Right now Cr4SH is offline, with its last appearance 13 days 4 hours ago.

What position does Cr4SH hold in the server rankings?

For player hours in the last seven days, Cr4SH ranks #15,962, within the top 71% of ranked servers.

How to join

What's the way to join Cr4SH?

To join, open Rust, hit F1, and enter client.connect 73.12.28.104:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.