Test Private Server
Offline 73.143.170.41:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 277/ 300
- 589/ 600
- 474/ 500
- 136/ 200
- 479/ 525
- 215/ 250
Quick answers
Tags and filters
Where does Test Private Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Private Server: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Test Private Server?
Test Private Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Test Private Server?
Test Private Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 73.143.170.41:28015.
Is Test Private Server up, and how often does it stay online?
The server Test Private Server is not reachable at the moment; the last sighting was 27 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 20 September 2026.
What is the Rust version for Test Private Server?
On Windows, Test Private Server runs Rust network protocol 2633 and build 164530. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Test Private Server follow for wipes?
The wipes recorded for Test Private Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 29 days 9 hours ago.
Settings and map
What settings and rules have been applied to Test Private Server?
No gather rate appears in the name of Test Private Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on Test Private Server?
The map on Test Private Server is procedural, made by the game.
Player count
How many players are on Test Private Server?
Test Private Server was last seen 27 days 6 hours ago and is offline as you read this.
Where does Test Private Server sit in the rankings?
For player hours in the last seven days, Test Private Server ranks #12,805, within the top 56% of ranked servers.
Join info
How do you get into Test Private Server?
Open Rust and press F1, then type client.connect 73.143.170.41:28015. Alternatively, click Launch Rust on this page to join via Steam.