Idi's Rust Server
Offline 73.28.27.1:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 149/ 200
- 328/ 350
- 695/ 800
- 225/ 275
- 114/ 200
- 250/ 275
Quick answers
Tags and listings
Where does Idi's Rust Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Idi's Rust Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Idi's Rust Server?
The server browser shows these tags for Idi's Rust Server: gmvanilla (Game mode): It's vanilla survival; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Idi's Rust Server?
Idi's Rust Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 73.28.27.1:28015.
What's the uptime like for Idi's Rust Server?
Right now Idi's Rust Server is offline, having last been seen 10 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 4 October 2026.
What Rust version is Idi's Rust Server on?
On Windows, Idi's Rust Server runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Idi's Rust Server follow for wipes?
The wipes recorded for Idi's Rust Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 15 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Idi's Rust Server running?
No gather rate appears in the name of Idi's Rust Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Idi's Rust Server?
Idi's Rust Server uses a game-generated procedural map.
Population
How many players are on Idi's Rust Server?
Idi's Rust Server was last seen 10 days 16 hours ago and is offline as you read this.
What position does Idi's Rust Server hold in the server rankings?
Over the last seven days, Idi's Rust Server is #15,955 by player hours, among the top 72% of all ranked servers.
How to join
What's the process to join Idi's Rust Server?
Open Rust and press F1, then type client.connect 73.28.27.1:28015. Alternatively, click Launch Rust on this page to join via Steam.