Chip's Test Server
Offline 73.82.177.252:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does Chip's Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Chip's Test Server: Modded Rust servers and Primitive Rust servers. Its entry appears under the filters Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Chip's Test Server?
Chip's Test Server's game browser tags read: gmprimitive (Game mode): The mode is primitive, so you're limited to bows, spears and melee; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Chip's Test Server?
No region comes from Chip's Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 73.82.177.252:28015.
What's the uptime like for Chip's Test Server?
Chip's Test Server is down at the moment; it was last up 6 days 10 hours ago. In the last full 7 days, 4 of 168 hours were online, 2% uptime. The first sighting by Rust Going Deep was on 15 September 2026.
What is the Rust version for Chip's Test Server?
The version on Chip's Test Server is Rust network protocol 2634 and build 167398, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Chip's Test Server wipe?
Chip's Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 12 hours is how long ago this world came into being.
What happens on wipe day at Chip's Test Server?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
Which rules and settings is Chip's Test Server running?
The name of Chip's Test Server contains no gather rate. The group limit is the game's default of 8 players. It runs primitive, melee, bows and spears only, no guns. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on Chip's Test Server?
Chip's Test Server uses a game-generated procedural map.
Player count
How many players are on Chip's Test Server?
Right now Chip's Test Server is offline, with its last appearance 6 days 10 hours ago. For the past week, players averaged 1 with a high of 1.
What position does Chip's Test Server hold in the server rankings?
For player hours in the last seven days, Chip's Test Server ranks #11,429, within the top 52% of ranked servers.
How to join
What's the process to join Chip's Test Server?
Open Rust and press F1, then type client.connect 73.82.177.252:28015. Alternatively, click Launch Rust on this page to join via Steam.