ZombieNET
Online 74.110.198.225:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 590/ 600
- 342/ 425
- 707/ 750
- 108/ 200
- 323/ 325
Quick answers
Tags and listings
Where does ZombieNET appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ZombieNET: Rust community servers, going deep and Best Rust zombie servers. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on ZombieNET?
The server browser shows these tags for ZombieNET: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the performance like on ZombieNET?
The last 48 hours saw an average of 152 server fps, never dropping below 125. The entity count reached a high of 121,463, covering buildings, deployables and everything else. 3,021 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What's the location of ZombieNET?
There is no published region for ZombieNET. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 74.110.198.225:28015.
Is ZombieNET up, and how often does it stay online?
ZombieNET is live as of this check. According to its reported uptime, the last restart was about 14 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.
What Rust version is ZombieNET on?
Rust network protocol 2634 and build 167781 is what ZombieNET runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does ZombieNET follow for wipes?
Too few wipes are on record for ZombieNET to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 hours ago.
Rules and settings
Which rules and settings is ZombieNET running?
Its name does not state a gather rate for ZombieNET. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on ZombieNET?
A game-generated procedural map of size 4,500 with seed 1337 is in play on ZombieNET. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
What's the population like on ZombieNET?
ZombieNET is holding 0 players on its 500 slots at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 01:00 UTC drew the most players, 1 on average.
Where does ZombieNET sit in the rankings?
For player hours in the last seven days, ZombieNET ranks #11,538, within the top 52% of ranked servers.
Join info
What's the process to join ZombieNET?
To join, open Rust, hit F1, and enter client.connect 74.110.198.225:28015. Or click Launch Rust on this page to open the game through Steam and connect.