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Dive report

ZombieNET

Online 74.110.198.225:28015 checked 11m ago

Drop in
0/ 500 players now 0% full
07-day averagepeak 1
#11,538ranktop 52%
15h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75119:0022:0001:0004:0007:0010:00Wiped Sat 17 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020019:0022:0001:0004:0007:0010:00Wiped Sat 17 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ZombieNET appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ZombieNET: Rust community servers, going deep and Best Rust zombie servers. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on ZombieNET?

The server browser shows these tags for ZombieNET: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on ZombieNET?

The last 48 hours saw an average of 152 server fps, never dropping below 125. The entity count reached a high of 121,463, covering buildings, deployables and everything else. 3,021 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of ZombieNET?

There is no published region for ZombieNET. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 74.110.198.225:28015.

Is ZombieNET up, and how often does it stay online?

ZombieNET is live as of this check. According to its reported uptime, the last restart was about 14 hours ago. The first sighting by Rust Going Deep was on 17 October 2026.

What Rust version is ZombieNET on?

Rust network protocol 2634 and build 167781 is what ZombieNET runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does ZombieNET follow for wipes?

Too few wipes are on record for ZombieNET to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 hours ago.

Rules and settings

Which rules and settings is ZombieNET running?

Its name does not state a gather rate for ZombieNET. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on ZombieNET?

A game-generated procedural map of size 4,500 with seed 1337 is in play on ZombieNET. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

What's the population like on ZombieNET?

ZombieNET is holding 0 players on its 500 slots at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 01:00 UTC drew the most players, 1 on average.

Where does ZombieNET sit in the rankings?

For player hours in the last seven days, ZombieNET ranks #11,538, within the top 52% of ranked servers.

Join info

What's the process to join ZombieNET?

To join, open Rust, hit F1, and enter client.connect 74.110.198.225:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp500
Max players The slot count is 500.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.