Oclium Dev Server
Offline 74.244.111.118:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 364/ 375
- 586/ 600
- 395/ 475
- 123/ 200
- 631/ 625
- 248/ 250
Quick answers
Tags and filters
Where does Oclium Dev Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Oclium Dev Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Oclium Dev Server?
Oclium Dev Server's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Oclium Dev Server?
There is no published region for Oclium Dev Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 74.244.111.118:28015.
Is Oclium Dev Server up, and how often does it stay online?
Oclium Dev Server is down at the moment; it was last up 24 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 23 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Oclium Dev Server?
On Linux, Oclium Dev Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Oclium Dev Server follow for wipes?
The wipes recorded for Oclium Dev Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 25 days 7 hours ago.
Settings and map
What settings and rules have been applied to Oclium Dev Server?
Its name does not state a gather rate for Oclium Dev Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Oclium Dev Server?
The map on Oclium Dev Server is procedural, made by the game.
Player count
What's the population like on Oclium Dev Server?
Oclium Dev Server was last seen 24 days 10 hours ago and is offline as you read this.
What position does Oclium Dev Server hold in the server rankings?
Over the last seven days, Oclium Dev Server is #15,528 by player hours, among the top 71% of all ranked servers.
How to join
What's the way to join Oclium Dev Server?
To join, open Rust, hit F1, and enter client.connect 74.244.111.118:28015. Or click Launch Rust on this page to open the game through Steam and connect.