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Dive report

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 10m ago

teams off weekly wipes moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,843ranktop 72% · #1573 in NA
8d agolast wipeweekly schedule
5d 8hnext wipeFri 23 Oct, 17:37 UTC

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 23 October, 17:37 UTC, in 5d 8h. Its weekly schedule tag · low confidence

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 5d 8h
    Fri 23 Oct, 17:37 UTC
  • 12d 8h
    Fri 30 Oct, 17:37 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 8h
    Fri 6 Nov, 17:37 UTC
  • 26d 8h
    Fri 13 Nov, 17:37 UTC
  • 33d 8h
    Fri 20 Nov, 17:37 UTC
  • 40d 8h
    Fri 27 Nov, 17:37 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:37 UTC8d ago 1 – running 1
Fri 2 Oct, 21:43 UTC15d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC26d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC27d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC28d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RustyNation.net - Classic Rust appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustyNation.net - Classic Rust are: Modded Rust servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What's the meaning of the tags on RustyNation.net - Classic Rust?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts0 (Group limit): No teams here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): It's on build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): Weekly wipes; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses; NA (North America): In the server browser it appears under North America — that is the tag list RustyNation.net - Classic Rust puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does RustyNation.net - Classic Rust perform?

Average server fps for the last 48 hours was 60, and the lowest was 59. At its peak it carried 78,102 entities, including buildings and deployables. The top memory figure was 2,462 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of RustyNation.net - Classic Rust?

Its location is North America, according to the NA tag RustyNation.net - Classic Rust displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 74.91.119.65:28015.

What's the uptime like for RustyNation.net - Classic Rust?

Right now RustyNation.net - Classic Rust is online. Its reported uptime shows a restart about 21 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 19 September 2026.

What is the Rust version for RustyNation.net - Classic Rust?

Rust network protocol 2634 and build 166586 is what RustyNation.net - Classic Rust runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RustyNation.net - Classic Rust wipe?

With too few wipes recorded for RustyNation.net - Classic Rust to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Friday 23 October at 17:37 UTC. This world has been running since 8 days 12 hours ago. Its tags carry a wipe schedule that runs weekly.

What can you expect on wipe day at RustyNation.net - Classic Rust?

Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings are in place on RustyNation.net - Classic Rust?

No gather rate appears in the name of RustyNation.net - Classic Rust. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustyNation.net - Classic Rust?

RustyNation.net - Classic Rust uses a procedural map of size 4,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Player count

What's the population like on RustyNation.net - Classic Rust?

RustyNation.net - Classic Rust is holding 0 players on its 100 slots at the moment. The seven-day average for players here is 0.

What position does RustyNation.net - Classic Rust hold in the server rankings?

Over the last seven days, RustyNation.net - Classic Rust sits at #15,843 by player hours, among the top 72% of all ranked servers and #1,573 in North America.

How to join

What's the process to join RustyNation.net - Classic Rust?

To join, open Rust, hit F1, and enter client.connect 74.91.119.65:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://rustynation.net/.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts0
Group limit No teams here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166586
Build It's on build 166586.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Weekly wipes.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.