{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 118/ 2000
- 48/ 200
- 49/ 200
- 24/ 100
- 46/ 200
- 29/ 100
Quick answers
Tags and listings
Where does {TNT}SQUADs - Rusty but not old appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry {TNT}SQUADs - Rusty but not old are: Modded Rust servers, Go deep on PvE servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on {TNT}SQUADs - Rusty but not old?
gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; NA (North America): In the server browser it appears under North America — that is the tag list {TNT}SQUADs - Rusty but not old puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does {TNT}SQUADs - Rusty but not old perform?
Average server fps for the last 48 hours was 135, and the lowest was 96. Buildings, deployables and all other world objects added up to as many as 56,494 entities. The top memory figure was 2,339 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find {TNT}SQUADs - Rusty but not old?
The NA tag marks {TNT}SQUADs - Rusty but not old as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 74.91.127.81:35215.
How reliable is {TNT}SQUADs - Rusty but not old?
Right now {TNT}SQUADs - Rusty but not old is online. The uptime it gives puts the last restart at roughly 21 hours ago. Over the past full 7 days it stayed up for 157 of 168 hours, or 93%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is {TNT}SQUADs - Rusty but not old on?
The version on {TNT}SQUADs - Rusty but not old is Rust network protocol 2633 and build 165217, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
When does {TNT}SQUADs - Rusty but not old wipe?
{TNT}SQUADs - Rusty but not old's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 42 days 23 hours is how long ago this world came into being.
Settings and map
Which rules and settings is {TNT}SQUADs - Rusty but not old running?
The name of {TNT}SQUADs - Rusty but not old contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
Which map is active on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old uses a procedural map of size 3,100 with seed 1145457653, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on {TNT}SQUADs - Rusty but not old?
Right now 0 players are on {TNT}SQUADs - Rusty but not old, which has 10 slots. The seven-day average for players here is 0.
What position does {TNT}SQUADs - Rusty but not old hold in the server rankings?
Over the last seven days, {TNT}SQUADs - Rusty but not old sits at #15,807 by player hours, among the top 72% of all ranked servers and #1,570 in North America.
How to join
How do you get into {TNT}SQUADs - Rusty but not old?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 74.91.127.81:35215.
