TESTHC
Online 75.175.131.181:28025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #631 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does TESTHC appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TESTHC: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How should you read the tags on TESTHC?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TESTHC puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find TESTHC?
No region comes from TESTHC. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 75.175.131.181:28025.
Is TESTHC up, and how often does it stay online?
TESTHC is up and reachable at the moment. In the last full 6 days, 120 of 144 hours were online, 83% uptime. The first sighting by Rust Going Deep was on 11 October 2026.
What Rust version is TESTHC on?
Rust network protocol 2634 and build 167398 is what TESTHC runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does TESTHC follow for wipes?
TESTHC's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 1 hours is how long ago this world came into being.
Rules and settings
What settings are in place on TESTHC?
Its name does not state a gather rate for TESTHC. The group cap is 4 players (quad). It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player count
Is TESTHC busy?
Out of 50 slots, 0 are filled on TESTHC right now. Across the last seven days, the typical count has been 0 players.
What's TESTHC's rank among Rust servers?
For player hours in the last seven days, TESTHC ranks #15,849, within the top 72% of ranked servers. It ranks #631 among quad servers.
How to join
What's the way to join TESTHC?
Open Rust and press F1, then type client.connect 75.175.131.181:28025. Alternatively, click Launch Rust on this page to join via Steam.