RustMapGenerator
Offline 75.175.131.181:36732 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 238/ 275
- 586/ 600
- 547/ 575
- 158/ 200
- 315/ 325
- 176/ 200
Quick answers
Tags and listings
Where does RustMapGenerator appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustMapGenerator: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustMapGenerator?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162589 (Build): The build number is 162589; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list RustMapGenerator puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of RustMapGenerator?
RustMapGenerator does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 75.175.131.181:36732.
How reliable is RustMapGenerator?
Right now RustMapGenerator is offline, having last been seen 8 days 3 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 10 October 2026.
What Rust version is RustMapGenerator on?
The version on RustMapGenerator is Rust network protocol 2633 and build 162589, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does RustMapGenerator wipe?
Too few wipes are on record for RustMapGenerator to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 8 days 3 hours.
Map and rules
What settings and rules have been applied to RustMapGenerator?
Its name does not state a gather rate for RustMapGenerator. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on RustMapGenerator?
RustMapGenerator uses a game-generated procedural map.
Player count
How many players are on RustMapGenerator?
Right now RustMapGenerator is offline, with its last appearance 8 days 3 hours ago.
What position does RustMapGenerator hold in the server rankings?
Over the last seven days, RustMapGenerator is #15,800 by player hours, among the top 72% of all ranked servers.
Join info
What's the way to join RustMapGenerator?
Open Rust and press F1, then type client.connect 75.175.131.181:36732. Alternatively, click Launch Rust on this page to join via Steam.